Updates
After a bit of a real-work induced hiatus, we're back with a bit of spit and polish on STARGRAZER - ironing out some bugs, adding a basic tutorial and controls guide, plus a bit of eye candy for the level select!
I feel with this extra polish that game is starting to feel much more finished. Of course, many ideas have been left on the cutting room floor to get to this point, but the essence is there. It's also a good point for some self-reflection - the game is heart is in place, adding extra bells and whistles won't fundamentally change it. The goal now is to polish up the levels and make sure there are a few for each range of difficulty (I think there's a bit of a jump at the minute from the first 'introduction' levels to the full blown constellations), as well as a few more quality of life improvements I have in mind.
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STARGRAZER
Kepler and chill
Status | In development |
Author | JURA |
Genre | Simulation, Puzzle |
Tags | Godot, Relaxing, Space, Space Sim |
Languages | English |
More posts
- Web versionJan 20, 2022
- Stargrazer Beta!Aug 21, 2021
- Stagrazer Early Access: Now Live!May 02, 2021
- Stargrazer: a game with orbitsApr 28, 2021
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